Tag Archives: gaming arcade

Human Video Games!

I am immediately intrigued. Human Video Games? My mind conjures up little stick figures being chased through a maze by giant Cheezles with teeth!  Mmmmn…Cheezles…anywayyy, as soon as the event kicks off at 1pm on a scorchingly hot day at Te Papa,  I find an excuse to meander down to the Human Video Games event, stand in the blazing hot sun, and take pictures of random kids lobbing tennis balls at tin cans for the blog.

My job so rocks sometimes!

The event has been dreamed up by Te Arikirangi Mamaku, Events Producer, and Charlette Potts and the Discovery Centre Team.

Charlette Potts and Sylvia Potts, DC Hosts. Photo: Charlette Potts. © Te Papa.

Charlette Potts and Sylvia Potts, DC Hosts. Photo: Charlette Potts. © Te Papa.

I give much respect to the Event Producers and Discovery Centre hosts of Te Papa for the thoroughly enjoyable and often quirky events and activities that they produce on a shoestring budget.  They do an amazing job to attract people from all over the world to their events, and over the years, I’ve seen some fantastic gigs at my workplace.  Lucky me!

But back to the event. The premise for Human Video Games is simple.  Inspired by the Game Masters exhibit currently showing at Te Papa, Human Video Games borrows the themes and gameplay from popular games such as Angry Birds, and translates them into a real-world setting. 

Human Video Games Sign. Photographer: Maraea Rihari. © Te Papa.

Human Video Games Sign. Photo: Maraea Rihari. © Te Papa.

Charlette informs me that they’re not allowed to use the names of, or associate the event with the original games, due to trademark-y legalese reasons. Despite the restriction, people are still intrigued enough to give the games a good go, and Charlette and her team have set the event up so well, nobody notices the omission.

All this fuss about trademark considerations reminds me that the name of one of the world’s most popular and beloved games (which is also an inspiration for one of the activities) has a surprisingly earthy origin. The story goes that the original name for this game was Puck Man; but it was soon changed to the famous Pac-Man to avoid language malfunctions. True story.

Today, there’s not a pc, console, or arcade machine in sight at Human Video Games, just uncoordinated, self-conscious adults being thoroughly trounced by kids as they fling tennis balls at towers constructed from cans.

Human Video Games Event. Photo: Maraea Rihari. © Te Papa.

Human Video Games Event. Photo: Maraea Rihari. © Te Papa.

I get sucked into the madness, as does Charlette, and we attempt to knock down a few cans. Sounds easier than it is, and twenty or so throws later, the novelty has well and truly lost its allure. I no longer have the precision, the coordination, or the energy of my youth, and all I get for my efforts are shoulder cramps and a sweaty, red face. It’s so difficult to look your best basking in radioactive-level sunlight! Then there’s the kid next to me, blithely announcing to everyone that he can “do this all day,” and he proceeds to do exactly that, loosening a volley of shots that unerringly finds its mark every time, worthy of an Olympic archery champion. “I hear they’re giving away special Minecraft codes up in Game Masters today,” I lie, and the kid takes off like a rocket. Despite the skilful removal of my competition, I find I still suck at throwing tennis balls.

The maze has been painstakingly created with gaffer tape – roughly 260 metres of the stuff.

Te Papa Ampitheatre. Photo: Maraea Rihari. © Te Papa.

Te Papa Ampitheatre. Photo: Maraea Rihari. © Te Papa.

The hot sun broils the glue on the tape, and corners of the maze curl toward the sky. The staff are “keeping a close eye on it,” Charlette says. Oh yes, I can see that.

Discovery Centre Staff hard at work at the craft table at the Human Video Games event. Photo: Maraea Rihari. © Te Papa.

Discovery Centre Staff hard at work at the craft table at the Human Video Games event. Photo: Maraea Rihari. © Te Papa.

Destinee Robinson soon puts the maze to work, displaying far more pep than I can muster in this heat. I’m panting more than she is just watching her run. “Whew – that was hard work!” I say, wiping my sweaty brow in the shade as Destinee hits the home stretch. I politely decline an invitation to “give it a go.” “Sorry, I need to save all of my energy for taking photographs for the blog – important work and all that.” My response elicits great amusement amongst the staff, but why, I have no idea.

Destinee Robinson putting the maze to work. Photo: Maraea Rihari. © Te Papa.

Destinee Robinson putting the maze to work. Photo: Maraea Rihari. © Te Papa.


Hmmn, this could start a revolution. Games where you get off the couch! Games where you must interact with real, live people! Games where you might collect a few bruises – just like the games I played as a kid, minus the bullying older brothers: the crying, whimpering, and begging for mercy…

The next Human Video Games event is on in a couple of weeks. Come along!
Free Entry
1pm-3pm
26-27 January, 2013,
The Ampitheatre,
Te Papa Tongarewa Museum.

Old School Gaming with Game Masters

My love of gaming began in 1982, Cobham Court, Porirua, in the smoke-filled, illicit depths of the local gaming arcade that existed solely to extract as many twenty cent coins from me as possible.  There, I learned to quickly jimmy the coin slot with a wire to wring a free game from the machine when the arcade operator wasn’t looking – more often than not, the machine resisted my efforts, and I’d soon find myself sulking outside on the pavement post discovery, rubbing a freshly-cuffed ear as I gazed longingly within.

 Whiffy teenaged boys and the occasional brave girl shuffled between Defender and Galaga, Pacman, and Donkey Kong; conducting painful first romances against the marching, staccato audio of Space Invaders.  Dodgy deals and frantic trades of lunch for “Gotta dollar, cuz?” in order to continue playing was the order of the day – and night.  Even the frenetic whisper of “It’s the truant officer!” wasn’t enough to clear the den of glassy-eyed Spacies players.  There were reputations to uphold, make or break.  The most eligible boy in school wasn’t the brainiest, or the sporty one – it was the kid who had the highest score on Defender

 The Spacies parlour was located at the back of McDonald’s, and its proud claim to being New Zealand’s first golden arches added to the parlour’s infamy – and attraction.  Every local teenage girl knew that she was in for a rocking good night when she was asked to “hang out and play Spacies” by a boy.  The tantalising offer of a Big Mac and a game of Donkey Kong convinced many young ladies they’d found their Knight on a stolen BMX.

 Ah, those were the days!

 Fast forward thirty years, and the beloved arcade, console and pc games of my youth are now considered worthy of artistic contemplation in the new Game Masters exhibition at Te Papa.  Who knew?  My misspent years of playing games and having no social life finally pays off when Phil Louie, Host Supervisor of Game Masters, Te Papa’s shiny new exhibit, asks me to blog about the exhibit. 

Phil, Games Master Supervisor.  Photo: Lucy Moore .  © Te Papa.

Phil, Games Master Supervisor. Photo: Lucy Moore. © Te Papa.

 What’s a girl to say to such a generous offer?  Next to designing the games, or getting paid to play them, writing about the games is the nearest thing to career nirvana I will probably ever experience, which doesn’t bode well for my career path!  I ask the most important question – do I get to play the games? (For research purposes, of course!)

 I feel inordinately special when Phil says “Yes” with a grin on his face.  He’s a gamer, and we’ve had many discussions through the years about our favourite console, pc, and online games.  He knows exactly what I’m thinking: ‘Awesome with a capital O!’ 

 From Yuji Naka, Sonic the Hedgehog, to Will Wright, SimCity and The Sims, to Paulina Bozek, SingStar, one of the few successful female game developers in the industry; Game Masters explores forty years of game design, evolution, history, and technology.  Packed with over 100 playable games – from the seminal Space Invaders, the arcade game that spawned a revolution in the Seventies, to the more recent, yet no less popular kinetic game Dance Central, this exhibit is proving to be one of the most interactive exhibits I’ve ever worked on.  From six-year-olds to grandparents, casual gamers to hardcore, retro technology buffs to graphic animators – there’s something for everyone. 

I am so stoked to find Eric Chahi’s Another World nestled next to Fable 3.  Fable 3 will have to wait for another blog post, because I’m lovingly soaking up the graphics of Another World, which catapaults me back to 1992, when I first played this game.  In my mind’s eye, I see a Twenty-something bright-eyed and bushy-tailed version of myself obsessively re-playing the same stage literally hundreds of times, and dying,  just so I could see what happened next in Lester’s mysterious journey.  It took a combination of timing, good hand/eye co-ordination, and sometimes pure smarts to get to the next fiendishly difficult stage, but somehow I managed to ‘clock” what has been rated the ’99th most essential video game of all time’ by 1UP.com.

What’s your memory of the first computer game/s you ever played?

Game Masters is on at Te Papa National Museum till the 28th April.

Adults: $16.00

Students/ Gold Card: $14.00

Children: $9.00

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